Still working on it, but this page'll eventually have all kinds of [interactive] views into all kinds of data. If you'd like to see some particular data contextualized visually, drop me a line! I might have an interest in it. (And if not, a few dollars might change my mind ;) )
Some stuff I'd like to see: game and simulation algorithms, data structures, techniques, patterns, etc.; structure of stories and myths (archetypes/tropes); datasheets (digested and visualized ala Ted Nelson's Xanadu); machine and device teardowns; mechanical standards; electrical and other signaling protocols; physics principles (both "pure" and applied e.g. in electric motors); compleat structural reference to languages (suitable for computational comparison and other analysis); psycho/sociologial principles, and the results of their application to dynamics in society (at all scales, and both from an analytical perspecive as well as a empirical/experimental one); evolution of fields of study ("-ology"s) through time (e.g. as major ideas and the succession thereof) and their emergence; law, economics/trade, geopolitics; ...
And of course, what I have the most interest in: real-life "tech trees" (dependencies, alternatives, histories, consequences, costs, human factors, etc.)
(Let me know what of that has been done so I can save myself some work! I'll post links to similar stuff as it comes to me.)
Until then, dumping! (contributions welcome):
The general layout of this dump starts with human necessities at the top, moving into science and industry as you go down.
The content of this dump consists of things I'd like to see placed into a "real-life tech tree".
If you know of projects like this (or even just subsets), or have contributions you'd like to make, email me!
(And pardon the text running off the edge of the page. If you have a middle mouse button (scroll wheel?), you can try clicking it and moving the mouse to scroll side to side.)
WATER - collection - absorb (dry cloth + dew) - natural pools/streams etc. - extraction - condensation - filtration - gravel? (where do they use this, and for what?) - sand (how effective? vs. what?) - charcoal (how to "activate" and what does that mean?) - purification - distillation (passive (evaporation... does that even count?) and active (boiling)) - chemical? - testing - chemical - biological (what organisms? their requirements? what they detect?) FOOD - wild (not requiring human intervention) - foraging - algae (is this even possible?) - plants - what plants? - fungi - what fungi? how to safely identify? - ?? - hunting - prey - methods - tools - trapping - helpful principles/tips - traps - domesticated (requiring human intervention) - vegetables - fruit - production methods - aquaponics - hydroponics - aeroponics - ?? - LEDs? other artificial light sources? any subtleties regarding the qualities of a light source and plant growth? EARLY/PRIMITIVE/FIRST TECHNOLOGIES (energy inputs: human effort, the sun, etc) - sticks - stabber - spear - load bearing - atlatl - bow - stones - cutting - hammering - grinding - chopping - scraping - alone and attached to sticks, etc. - building - earth -clay - pottery - hides - leather - sinew - cordage? - fiber - which plants? SECOND TECHNOLOGIES (energy inputs: wood for fire) (TODO: who has classified techs by energy inputs?) - metals - improved ceramics? MEASUREMENT: - established systems (eg metric, imperial) - alternate systems (both lesser-known but still used AND candidates to replace/supplement current systems) -? any? - production of accurate tools... ENERGY - solar - concentration (performance ranges?) - reflective - parabolic - array - refractive - fresnel -?? - photovoltaic - thermal - combustion - internal - external - detonation (expert input wanted. i've read that this process is more efficient, but more demanding of tolerances and smart engineering.) - ?? - electric - electrostatic (wimshurst/etc) - electromagnetic - DC - AC - mechanical (natural sources of kinetic energy) - hydraulic (ie hydropower) - wind - exotic (worth investigating, imo) - atomic hydrogen (thermal dissociation of h2 -> h+h and then recombination produces excess thermal energy? langmuir, who else?) - electron trap ("anomalous lack of repulsion between unbound electrons"... nelson, shoulders, who else? charge clusters?) - asymmetrical capacitors (yablotchkov, who else?) - "cold fusion" (TODO..) - super thermo-electrics (eg nanodiode array: ambient temp -> electricity) - monothermal (lovell -- difference in electronegativity, simple construction, ambient temp into usable electricity) PROCESSES - should this be a separate category... - ideas: chemical, biological, ecological (eg cycles), CHEMISTRY ? starting points? ideas: - carbon from charcoal - potassium hydroxide/potassium carbonate from ash (right? forgot where I read that) - any uses for refined silicon? - ?plant/animal sources? goals: - hydrocarbon production for fuel/plastics/whatever else - medicines? - foods? flavorings? - direct nutrient synthesis? SPACE things to do: - physics, instruments for observation - robust and high-performance computing architectures - characterize the space environment - convince NASA and contractors (and the space agencies/contractors of other countries i.e. Russia) to publish their databases (and if they don't have knowledge bases, then interview retired/current engineers/scientists, etc (why wouldn't they have knowledgebases?)) - PROPULSION - gravity well escape (hueg power, chemical rockets etc) - long-haul (current ion engines, etc -- long accel/decel + high efficiency what else?) - LIFE SUPPORT - thermal regulation - atmosphere - radiation and kinetic shielding - food? - water? - - NAVIGATION - star trackers? - inertia - ??